RenderMaterialElement.Params Class

Deprecated  in 3.6 because it is not useful to use a class - just use RenderMaterialElementParams directly instead.

Parameters used to construct a RenderMaterial. The persistent JSON representation - RenderMaterialAssetProps - is quite verbose and unwieldy. This representation simplifies it somewhat.

@see RenderMaterialElement.create and RenderMaterialElement.insert to create a RenderMaterial from parameters of this type.

Extended by

Methods

Name Description
constructor(paletteName: string): RenderMaterialElement.Params Construct a new RenderMaterial.Params object with the specified paletteName.  

Properties

Name Type Description
color undefined | RgbFactorProps If defined, the color to use for surface fill or diffuse illumination, overriding the surface's own color.  
description undefined | string An optional description of this RenderMaterial  
diffuse undefined | number The surface's diffuse reflectivity from 0.0 to 1.0.  
finish undefined | number The specular exponent describing the surface's shininess, in the range 0 through 128.  
normalMap undefined | NormalMapProps & { scale?: number } Specifies a normal map to apply to the surface to simulate more surface detail than is present in the  
paletteName string A required palette name that categorizes this RenderMaterial  
patternMap undefined | TextureMapProps Specifies a texture image to map onto the surface, replacing or mixing with the surface's own color and transparency.  
reflect undefined | number Currently unused.  
reflectColor undefined | number[] Currently unused.  
specular undefined | number The surface's specular reflectivity from 0.0 to 1.0.  
specularColor undefined | RgbFactorProps The color to use for specular illumination.  
transmit undefined | number A transparency to be applied to the surface, ranging from 0 (fully opaque) to 1 (fully transparent).  

Defined in

Last Updated: 16 April, 2024