RenderTexture.Params Class

Deprecated  in 3.x. use RenderSystem.createTexture and TextureCreateArgs.

Parameters used to construct a RenderTexture.

Methods

Name Description
constructor(key?: string, type: RenderTexture.Type = RenderTexture.Type.Normal, isOwned: boolean = false): RenderTexture.Params    

Properties

Name Type Description
isGlyph Accessor ReadOnly boolean    
isOwned Readonly boolean Indicates that some object is managing the lifetime of this texture and will take care of calling its dispose function appropriately.  
isSkyBox Accessor ReadOnly boolean    
isTileSection Accessor ReadOnly boolean    
key Readonly undefined | string A string uniquely identifying this texture within the context of an IModel.  
type Readonly RenderTexture.Type Indicates the type of texture.  

Defined in

Last Updated: 29 March, 2024