Represents a material which can be applied to a surface to control aspects of its appearance such as color, reflectivity, texture, and so on.
|constructor(params: RenderMaterial.Params): RenderMaterial Protected|
|hasTexture Accessor ReadOnly||boolean|
|key Readonly||undefined | string||If the material originated from a Material element in the IModelDb, the Id of that element.|
|textureMapping Readonly||undefined | TextureMapping||Describes how to map an image to a surface to which this material is applied.|
Last Updated: 09 December, 2023
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