TileRequest.State Enumeration

The states through which a TileRequest proceeds. During the first 3 states, the Tile's request member is defined, and its Tile.LoadStatus is computed based on the state of its request. @ public

Members

Name Value Description
Queued 0 Initial state. Request is pending but not yet dispatched.
Dispatched 1 Follows Queued when request begins to be actively processed.
Loading 2 Follows Dispatched when the response to the request is being converted into tile graphics.
Completed 3 Follows Loading when tile graphic has successfully been produced.
Failed 4 Follows any state in which an error prevents progression, or during which the request was canceled.

Defined in

Last Updated: 30 November, 2023