LookAtUsingLensAngle Interface

Arguments to ViewState3d.lookAt to set up an perspective view using a (field-of-view) lens angle.

Extends

Properties

Name Type Description
lensAngle Readonly Angle The angle that defines the field-of-view for the camera.  
targetPoint Readonly Readonly<WritableXYAndZ> The new location to which the camera should point.  
viewDirection Readonly undefined | undefined    

Inherited properties

Name Type Inherited from Description
backDistance Readonly undefined | number LookAtArgs The distance from the eyePoint to the back plane.
eyePoint Readonly Readonly<WritableXYAndZ> LookAtArgs The new location of the camera/eye.
frontDistance Readonly undefined | number LookAtArgs The distance from the eyePoint to the front plane.
newExtents Readonly undefined | Readonly<WritableXAndY> LookAtArgs The new size (width and height) of the view rectangle on the focus plane centered on the targetPoint.
opts Readonly undefined | OnViewExtentsError LookAtArgs Used for providing onExtentsError.
upVector Readonly Vector3d LookAtArgs A vector that orients the camera's "up" (view y).

Defined in

Last Updated: 30 November, 2023