multiplyPoint3dQuietNormalize Method

multiply matrix * point. This produces a weighted xyzw. Immediately renormalize back to xyz and return (with optional result convention). If zero weight appears in the result (i.e. input is on eyeplane)leave the mapped xyz untouched.

multiplyPoint3dQuietNormalize(point: Readonly<WritableXYAndZ>, result?: Point3d): Point3d

Parameter Type Description
point Readonly<WritableXYAndZ>  
result Point3d  

Returns - Point3d

Defined in

Last Updated: 30 November, 2023